Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’
Before virtual reality can be “the next big thing” engineers and researchers have to defeat an old nemesis: motion sickness.
Before virtual reality can be “the next big thing” engineers and researchers have to defeat an old nemesis: motion sickness.
The last time most video game players were excited about virtual reality was the 1990s. Before internet browsers were commonplace and game consoles were still actively marketed by the number of bits they could process, virtual reality held out the shimmering promise of the cyberspace envisioned by science fiction authors like William Gibson: the future was going to be accessed by way of immersive technology that would project digital avatars of ourselves into detailed virtual worlds.